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Max Creation Graph-animeringskontroller

Skapa animeringskontroller i MCG med hjälp av en ny generation animeringsverktyg som du kan skapa, förändra, paketera och dela.

Det finns tre nya MCG-baserade kontroller: LookAt Constraint, Ray to Surface Transform Constraint och Rotation Spring Controller.

Skapa fysikbaserade simuleringskontroller med MCG och
Bullet Physics-exempelintegration.

Skapa proceduranimeringar med nya MCG-baserade kontroller